NAVY TECHNOLOGY ACCELERATION - Advanced Technologies (including AR/VR) for Manpower, Personnel, Training, and Education
AREA(S): Battlespace, Human Systems
PROGRAM: OPNAV N9 - FTWC, OPNAV N1 - 21st Century Sailor, PEO-IWS1IT - TSTC,
USMC TECOM, and USFF N72
technology within this topic is restricted under the International Traffic in
Arms Regulation (ITAR), 22 CFR Parts 120-130, which controls the export and
import of defense-related material and services, including export of sensitive
technical data, or the Export Administration Regulation (EAR), 15 CFR Parts
730-774, which controls dual use items. Offerors must disclose any proposed use
of foreign nationals (FNs), their country(ies) of origin, the type of visa or
work permit possessed, and the statement of work (SOW) tasks intended for
accomplishment by the FN(s) in accordance with section 3.5 of the Announcement.
Offerors are advised foreign nationals proposed to perform on this topic may be
restricted due to the technical data under US Export Control Laws.
The Naval (Navy and Marine Corps) Enterprise is interested in all facets of
training and education to improved mission warfighter readiness and lethality.
Driven by ubiquitous computing and advanced analytics techniques, the
commercial applications for Manpower (e.g., human resources) and education
communities have grown. The Navy seeks to apply those successes to military
relevant applications across the Naval (Navy and Marine Corps) Manpower,
Personnel, Training and Education (MPT&E) Enterprise. The broad topic will
include various training and measurement technologies (e.g., game–based
training, augmented and virtual reality domains) and the science of learning
(e.g., cognitive models) to provide individual and collective training, along
the training continuum (e.g., schoolhouse and to the fleet).
We are seeking innovative solutions of technologies to support and facilitate training objectives with a low cost and small footprint. Submit no more than one proposal per topic to one of the following Focus Areas:
1 - Instruments for assessing readiness in schoolhouse and operating forces
2 - Rapid and actionable After Action Reviews (AAR) technologies and
3 - Secure training architecture for LVC Training in a Degraded and Denied
4 - Distributed secure wireless network for shipboard training in a LVC
5 - Shared, sensed, distributed undersea and atmospheric simulation environment
for use in maritime LVC training at sea
6 - Simulation into the cockpit of live aircraft
7 - Design Guidelines / Models for training system fidelity
8 - Game-based training systems for individual and collective skills
9 - Mixed reality AR/VR adaptive scaffolding tools for enhancing readiness
1. Instruments for assessing readiness in schoolhouse and operating forces:
The Fleet needs hardware and software to capture warfighters warfare performance
starting from the accession through the advanced training pipeline. The Navy
lacks an end-to-end (E2E) solution to collect, fuse, analyze, and present this
type of data across the whole training spectrum. In order to collect and
analyze the warfighter performance this solution must be scalable and nimble to
accept, tag, and fuse various data sources and types (e.g., live, virtual)
until a Fleet wide data standard is accepted and implemented. The solution
should be able to track a Sailor or Marine throughout his or her career whether
at training commands, deployed overseas, CONUS, or at sea. Additionally, these
assessments must be able to be combined into team/crew/unit/Strike Group level
warfighting performance and warfare readiness. This will allow for comparison
within Strike Groups at various levels (individual, team, crew) and across
Strike Groups throughout the training pipeline.
2. Rapid and actionable After Action Reviews (AAR) technologies and
The Fleet needs a standardized AAR solution across domains (e.g., surface,
aviation) that will provide near real-time feedback to warfighters at the
appropriate level of detail focused on mission tasks in training, assessment,
or certification event(s). This feedback should be provided at the individual,
unit, and strike group level. Near real-time is defined as one to two hours
after the conclusion of the individual and unit level evolution(s) and eight to
twelve hours for complex multi-unit, cross platform, multi-mission at sea
events. Moreover, this solution should also focus on providing instructors with
real-time assessment tools to enable rapid synthesis/aggregation of instructor
learning points to support the near real-time requirement. This solution needs
to seamlessly operate in a shipboard, aircraft, and submarine combat system(s)
with the capability to be backhauled from sea to shore-based training
facilities. The solution should also address current shortfalls in data
availability and integration (e.g., chat, voice, radar) for assessing
performance real time and post hoc.
3. Secure training architecture for LVC Training in a Degraded and Denied
The Fleet needs the ability to execute large at sea exercises to train, assess,
and certify units and large collections of ships and aircraft while operating
in a simulated Command and Control in a Degraded and Denied Environment
(C2D2E). In order to execute this live, virtual, and constructive (LVC) at sea
exercise two-way communications must be maintained for the simulation and
mentors/assessors data between the simulation center ashore and the ships and
aircraft at sea. This should address using existing Navy Communication Circuits
but should use intelligent agents to optimize and prioritize the simulation and
mentor/assessor data flow from ships and aircraft at sea and the shore.
4. Distributed secure wireless network for shipboard training in a LVC
The Fleet needs the ability to train, assess, and certify Sailors onboard ships
while underway using commercial AR headsets without being hardwired to a
network or computer. In order to use commercial AR headsets, it requires a
wireless connection to the simulation for locating the wearer of the AR
headset. This should address connecting wireless headsets to a classified
simulation network onboard a ship while operating at sea. The solution(s)
should be able to connect inside the confines of the ship, as well as outside
the skin of the ship, and between the confines of the ship and outside the skin
of the ship.
5. Shared, sensed, distributed undersea and atmospheric simulation environment
for use in maritime LVC training at sea:
The Fleet needs the ability to train, assess, and certify ships and aircraft in
cross platform warfare against submarines and anti-ship missiles in a shared
environment either under water or above the water. Currently each platform uses
separate environmental data bases and target parameters which causes mismatches
in various areas (e.g., ranges, detection parameters, aspect presentation, etc.).
This leads to not being able to share targeting data across platforms and
“negative training”. The solution(s) should be able to share usable target data
(e.g., range, speed, target aspect, tracking frequencies, etc.) to allow
platforms to share targeting data for under water threats and above water
threats from a shared environment.
6. Simulation into the cockpit of live aircraft:
The Fleet needs the ability to train, assess, and certify the aircraft carrier
and amphibious assault ship along with its embarked aircraft. Currently
aircraft train, assess, and certify before they embarked at instrumented land
ranges without the supporting aircraft carrier or amphibious assault ship. The
solution(s) should be able to inject threats with all the required data to
appear as live threats in the cockpit of the aircraft, and the aircraft carrier
or amphibious assault ship should have the same shared scenario as the
aircraft. Additionally, the solution(s) must use existing operational/tactical
circuits and must not overload these circuits.
7. Design Guidelines / Models for training system fidelity:
The Navy needs evidence-based tools and models for training system fidelity,
current simulations and simulators are developed in an ad hoc manner and are
costly. The solution for training developers is scientifically validated
methods and tools to understand and select the optimum level of fidelity for
training simulators and simulation systems. Models/tools are needed to
understand the differing effects of fidelity on learning, taking into
consideration trainee experience level of fidelity and task complexity, and how
these factors interact to produce different learning outcomes.
8. Game-based training systems for individual and collective skills:
The Navy and Marine Corp need methods and tools to train small unit commanders
to develop tactics and strategies in a dynamic and uncertain battle space. The
solution is the use of multiplayer action video games designed to teach unit
commanders and their team members to develop tactics and strategies on the fly.
Action video games have in numerous studies demonstrated that playing
multiplayer games is associated with increased cognitive performance, such as
increased problem solving and decision making. These multiplayer games must
have the capability to author new scenarios that reflect actual mission
requirements and the ability to collect performance metrics at both individual
and unit levels.
9. Mixed reality AR/VR adaptive scaffolding tools for enhancing readiness:
The Navy seeks an AR/MR- enabled Head Mounted job performance aid (JPA) to support maintenance and operations. Develop and validate a mixed reality tool for extraction and preservation of expert domain knowledge. Develop and validate JPA for transferring domain knowledge and supporting skilled acquisition for classroom and ship-based training and job support. This solution will require a pedagogical framework and design guidelines.
I: NOTE: Please add the Focus Area number you are proposing as a prefix to the
Phase I Proposal title.
Validate the product-market fit between the proposed solution and Navy
stakeholder and define a clear plan for trial and/or test with the proposed
solution and the focus area. The proposed solution should directly address:
1. Identify the Navy end user(s) and explore the benefit area(s) which are to
be addressed by the proposed solution(s)
2. Define clear objectives and measurable results for the proposed solution(s)
– specifically how the proposed solution(s) will impact the end user
3. Describe the cost and feasibility of integration with current
4. Describe how the proposed solution(s) can be used by other government
customers, both DoD and non-DoD
5. Describe technology related development that is required to successfully
field the proposed solution(s)
The funds obligated on any resulting Phase I SBIR contract are to be used for
the sole purpose of conducting a thorough feasibility study using scientific
experiments, laboratory studies, and commercial research. Prototypes may be
used or developed with SBIR funds during Phase I to better address the risks
and potential return on innovative technologies.
II: Develop, integrate, and demonstrate a prototype determined to be the most
feasible solution during the Phase I period. The demonstration should focus on:
1. Evaluating the proposed solution against the objectives and measurable
results as defined in Phase I
2. Describing in detail how the solution can be scaled to be adopted widely
3. A clear transition path for the proposed solution that takes into account
input from stakeholders
4. Specific details on how the proposed solution can be integrated and how it
will be supported/sustained
III DUAL USE APPLICATIONS: Expand mission capability to a broad range of
government and civilian users and applications. Coordinate with the government
for additional research and development, or direct procurement of products
and/or services developed in coordination with the Navy.
A Design for Maintaining Maritime Superiority Version 2.0 DTD December 2018. https://www.navy.mil/navydata/people/cno/Richardson/Resource/Design_2.0.pdf
Surface Force Strategy and Implementation of Distributed Lethality. https://www.navy.mil/strategic/SurfaceForceStrategy-ReturntoSeaControl.pdf
Information on Business Accelerator Pilot opportunity with H4XLabs for N193-A03 Phase I Awardees (defined in Business Accelerator Services section in Proposal Submission Instructions for Technology Acceleration Topics). https://www.h4xlabs.com/sbir
Training; AR/VR; LVC Environment; Command and Control; Models for Training;
** TOPIC NOTICE **
These Navy Topics are part of the overall DoD 2019.3 SBIR BAA. The DoD issued its 2019.3 BAA SBIR pre-release on August 23, 2019, which opens to receive proposals on September 24, 2019, and closes October 23, 2019 at 8:00 PM ET.
Direct Contact with Topic Authors. From August 23 to September 23, 2019 this BAA is issued for Pre-Release with the names of the topic authors and their phone numbers and e-mail addresses. During the pre- release period, proposing firms have an opportunity to contact topic authors by telephone or e-mail to ask technical questions about specific BAA topics. Questions should be limited to specific information related to improving the understanding of a particular topic’s requirements. Proposing firms may not ask for advice or guidance on solution approach and you may not submit additional material to the topic author. If information provided during an exchange with the topic author is deemed necessary for proposal preparation, that information will be made available to all parties through SITIS (SBIR/STTR Interactive Topic Information System). After this period questions must be asked through SITIS as described below.
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